TUNING.FOOD_EAT_MUIT = 0.5
AddPlayerPostInit(function(inst)
    inst:DoTaskInTime(1, function()
        if inst and inst:HasTag("player")  then
            if inst.components.eater ~= nil then
                -- 设置吸收倍率，直接影响吃下去的属性
                inst.components.eater:SetAbsorptionModifiers(
                    TUNING.FOOD_EAT_MUIT, -- health
                    TUNING.FOOD_EAT_MUIT, -- hunger
                    TUNING.FOOD_EAT_MUIT -- sanity
                )
            end
        end
    end)
end)